Setting Up the Resampled Volume
To activate volume rendering, create a resampled volume derived part.
Volume resampling is a technique for rendering volume at a relatively low computational cost. A key element of this technique is the voxel, a pixel that represents volume in three-dimensional space.
In the dialog that you use for setting up a resampled volume derived part, the Voxel Count preview lets you decide how to balance quality and computing costs. A larger number of voxels produces better volume rendering, but takes more time. A smaller number saves time but reduces quality. The recommended starting voxel count is between 1 million and 10 million.
- To create a resampled volume, right-click the node and select
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In the dialog, set the following properties:
Property Setting Input Parts Room, Fire Cell Size to Voxel Ratio 1.0 Display New Scalar Displayer Accept the other default settings.
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To see what the resampled volume looks like, and to get the voxel count, click
Preview.
Beneath the Preview button, the voxel count appears: 3.5 million.
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Click
Create, then click
Close.
A new derived part namedis created in the manager node.