Projecting Boundaries to a Plane
The project to plane function can be used to modify a non-planar boundary on a 3D or 2D volume mesh and make it planar.
This projection is shown schematically below:


A typical application would be to make an undulating boundary more planar so that it could better be used for either the creation of an interface or for extracting a two-dimensional mesh from a three-dimensional mesh.
The project to plane option should be used with caution since it has the potential for adversely affecting the quality of the adjacent cells. In fact, it is possible to severely distort a boundary (and the adjacent cells) by specifying the wrong plane for projection as illustrated below:


To project a boundary, open the region of interest in the

node. Then right-click on the boundary of interest from the
node. Select
from the pop-up menu:
This opens the
Project Boundaries to Plane dialog with the selected boundaries already marked with a ticked checkbox.


The plane is defined by specifying the length vector, in the
Plane group box, that is normal to the plane onto which you want the projection to take place. The
Normal X,
Normal Y and
Normal Z inputs specify the direction of the vector and the
Distance input specifies the length of the vector. The example above specifies a plane that is parallel to the X-Z plane and that is 0.5 meters from the origin. The parameters are illustrated for a general case below.


Click the
Apply button to start the projection process. A progress bar will be displayed at the bottom of the simulation tree. Once the process has completed successfully, a message will be displayed in the
Output window indicating the boundaries that were projected and the plane that was used.

