Exploring the Virtual Scene
After loading a scene into Simcenter STAR-CCM+ Virtual Reality, you can enter the virtual environment that the headset now displays.
- Select Simcenter STAR-CCM+ Virtual Reality. from the top menus of
- Press the menu button
on top of either controller. Press again to view the next slide. To turn off Quick Start, press both menu buttons simultaneously.
The Simcenter STAR-CCM+ Virtual Reality controllers provide a palette of options for controlling view, movement, and other aspects of the scene. For details, see Controller Action Reference.
To explore the environment:
-
Stand or sit approximately in the center of the designated floor area, put on the headset, and hold the controllers.
Note For better responses from the controllers, press the virtual controls in the interior of the touchpads, not directly on the edges. - To move the model closer to you, point one of the controllers so that the controller handle and the hoop are aligned with your forward line-of-sight. Using your thumb on the same controller, press Pull. To move the model away from you, press Push.
-
To move the model sideways, or up and down:
- Point the controller hoop in the corresponding direction.
- Press Push or Pull.
-
To fly around the model while it remains stationary:
-
To release particles into the flow:
-
One or multiple plane sections can be used to create slices through the scalar volume. To add a plane section in the scene:
-
One or multiple isosurfaces can be used to represent constant scalar values in the scalar volume. To add a isosurface in the scene:
-
To view volume rendering in the scene:
Note The resampled volume derived part must be included in the Simcenter STAR-CCM+ scene. -
To hide surfaces using clip planes:
You can edit derived parts directly in Simcenter STAR-CCM+ Virtual Reality. There are customized widgets for all types of point-based
probes (point probe, line probe, presentation grid) and plane sections. They have
different interaction modes described as follows:
- The point probe has a single interaction mode: grabbing and moving around the point.
- The line probe has two handles/modes: line and line end points. You can grab the line to move the widget as if it was attached to the controller. Grabbing and moving a line end point keeps the other end point fixed, and thus rotates and scales the line part.
- The presentation grid has three handle types: the plane interior, each of the four edges, and each of the eight corners. In accordance to the line probe, you can grab the plane to translate or rotate the whole widget. Pulling an edge or corner keeps the rest of the widget fixed, thus corresponds to non-uniform scaling.
- The plane section has two interaction modes:
- translation along the normal (with rotation around the center point locked) as default, in which case the widget looks like a stop sign with a white vertical bar
- rotation around the center point and translation, if the controller is tilted sideways by 90° when grabbing the widget handle (indicated by the vertical bar turning gray)
Point parts are updated interactively updated while moving the widget. To avoid delays, plane sections are updated just once when releasing the widget.
-
To select a part for manipulation:
- Invoke the laser pointer by holding the grip button.
- Aim at the derived part with laser pointer, in which case a widget appears.
- Press and hold the trigger to grab the widget handle.
The controller switches to widget mode and the touchpad icons are changed accordingly. -
Apply any of the following widget actions on the controller to each supported
derived part type:
- To delete a part, press – (same action as for VR-native widgets).
- To copy in place, press + (same action as for VR-native widgets).
- To create a copy of the part right in front of the controller, press Clone.
- To create a copy of the current part at the next intersection between the laser and a surface, press Splat.
- Generate hardcopies of the scene, perhaps to produce an animation of the simulation, using the Hardcopy action on the palette.