Guidelines for Interface Intersection with Rigid Motion
In setups with rigid motions, interface intersection may trigger a reset and re-initialization at each time-step when relative motion between the contacting surfaces occurs.
- Reduce the number of extraneous parent boundary faces on the interfaces.During interface update, the interface intersector considers all the faces from the parent boundaries (or contacts). If the parent boundaries (or contacts) contain a large number of parent faces that do not participate in the intersection, the interface can fail to update.
To match cell faces more efficient for an interface, you define parent boundaries (or contacts) by a set of faces that represents the imprinted area.
The following example demonstrates the influence of the number of parent boundary on the interface update:
Topology Interface Update Parent Boundary Setup The parent boundaries of the interface is the two cylindrical surfaces from the inner and outer regions.
Performance: sub-optimal
Area matched:
- Side-0: 37.388%
- Side-1: 56.782%
Parent boundaries are defined as:
- Side-0: all faces of outer cylinder.
- Side-1: all faces of inner cylinder.
Performance: optimal
Area matched:
- Side-0: 100%
- Side-1: 79.191%
Split the surfaces and select only the surfaces to be intersected as parent boundaries.
Parent boundaries are defined as:
- Side-0: inner cylindrical faces of the outer cylinder
- Side-1: cylindrical faces of the inner cylinder
- If possible, adjust the time-step so that the movement is better synchronized with the cell size. For example, one cell shift per time-step.This synchronization gives the best interpolation quality.