Illuminating the Wheel Arch
Using an emissive material, you can position light sources beneath the wheel arches and so achieve close-up views of streamlines passing behind the wheels.
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To create cylinder shapes from which the light sources are formed:
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To define a displayer for the floor lights:
- In the graphics window, switch to the scene, Advanced Rendering On.
- From the Floor Lights Front and Floor Lights Rear nodes into the scene display. folder, drag the
- In the Select Displayers dialog, double-click the Surface option in the New Displayers column. In the Input dialog, enter Floor Lights for the displayer name.
- Click OK to close the Input and Select Displayers dialogs.
- To make the floor light cylinders invisible, switch to the Scene/Plot tab, and set the Opacity property of the Floor Lights displayer to 0.0.
- Set the Representation property of the Floor Lights displayer to Geometry.
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To define the emissive material for the light, switch to the Simulation tab, then:
- Right-click the node and select .
- Within the Light-Emitting 1 node Bright Light. node, rename the
- Select the Bright Light node and set Intensity to 4.
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To apply the emissive material, switch to the Scene/Plot
tab, then:
- Select the Floor Lights node and set Color Mode to Preset Material.
- Select the Preset Material child node and set Material to .
- In Enabled property of all lights except Light 1. , deactivate the
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Set the background color of the scene to Slate
Gray Light:
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To improve the visibility of the streamlines in the bright light:
- Select the Enable Shadows option. node and activate the
- Make the color bar of the Streamlines: Underbody displayer visible.
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To shine emissive light into the wheel arches instead of on the wheels and
tires:
- Multi-select Tires and Wheels, right-click and select Toggle Visibility.
- Switch to the Simulation tab, then from the folder, drag the underbody node into the scene display.
- In the Select Displayers dialog, activate the Car Body option in the Existing Displayers column and click OK.
- Above the graphics window, click Save-Restore-Select Views and choose .
- Pan the scene until the front wheel is positioned around the middle.
