Copying and Pasting Objects

To give one node the same characteristics (such as properties or child nodes) as another of the same type, copy one node over the other using the clipboard or drag-and-drop.

Copying objects does not always transfer dependent objects automatically. In particular, when you copy an object from one simulation to another, copy all of its dependent objects first. For example, to copy a scene displaying derived parts into another simulation, you would have to copy the derived parts beforehand so that the scene could access them properly.

You can copy objects from a simulation in read-only mode to one that is in read-write mode.

The specifics about what gets copied (some properties, all properties, or child objects) are detailed in the user guide explanation of the specific object.

Copying and pasting objects using the Clipboard

Select the node from which you want to copy properties and/or child objects, and press <Ctrl><C> on the keyboard, select the Edit > Copy menu item or click the (Copy) toolbar button.

With some nodes, you can also right-click on the node and select Copy from the pop-up menu.

Creating a new Object by Pasting

Select a manager and press <Ctrl><V>, click the (Paste) toolbar button, or right-click on the node and select Paste from the pop-up menu. This will create a new object named Copy of <copied node>, with the same properties as the copied object.

Copying Properties to an Existing Object

Select the existing object you want to copy the properties to and Paste. The node where you applied the Paste command resembles the node from which you copied properties.

Using Drag-and-Drop

Click the node that has been set up and, while still holding down the left mouse button, drag the mouse until the pointer hovers over the target node.

To finish copying, release the mouse button.

If the target node is a manager, then a copy of the initial object is created. Otherwise, the node properties are simply copied from the first to the target node.