Rotating Regions
Region rotation can be used if the orientation of the imported mesh is not suitable for viewing, or if one region does not match the orientation of other regions.
When the region is rotated, the vector and tensor solution variables are rotated as well to keep them consistent. If the region is displayed in an open
Graphics window, the rotation is applied immediately to that window. The rotation operation is illustrated below.


To rotate a region:
-
Right-click the region of interest and select
You can select multiple regions if you want to rotate more than one region the same amount.The Rotate Regions dialog appears.
- In the Angle (degrees) field, specify the amount of rotation. Rotation is specified using the right-hand rule around the axis of rotation. Negative entries are treated the same way as their positive counterparts.
-
Specify the axis of rotation using the
Axis Direction
and the
Axis Origin components. For the example below, assuming you want to rotate around the red dashed axis, the
Axis Direction components would be [1, 0, 0] and the
Axis Origin components would be [0, 1, 0]:
Invalid entries cause the background of the field to turn red.
-
Click
Apply to rotate the selections.
The progress bar notifies you once the process is complete and a summary message is displayed in the Output window.
-
Click
Close.
Notes
- Two-dimensional problems are treated in the same way as three-dimensional problems. Do not rotate the mesh off the X-Y plane.
- When the mesh rotates, vector and tensor solution variables are rotated as well to keep them consistent. Specifically, velocity is rotated for flow models.
- All active scenes update to reflect the new mesh configuration.