Transforming Regions
There are four types of transformations that you can apply to regions: Scale, Translate, Rotate, and Reflect.
The transformations are typically used to create separate regions when more than one mesh is imported, and these regions would not match spatially without some sort of transformation.
The transformations can be done on a single region or on multiple regions at the same time. The transformations that you apply to a region also affect the interfaces and boundaries that are attached to the region.
When regions have one of the following assigned to them–and no volume mesh, interfaces form between the surface meshes of the regions:
- geometry part
- imported part
- surface wrapper
- remeshed surface
Interfaces between surface meshes require physical contact between the parts that contain the regions, however, interfaces between volume meshes do not. Interfaces can exist between widely spaced regions of parts with volume meshes. For this reason, you can transform regions of parts with volume meshes without affecting the interfaces.
Requirements when Transforming Regions:

When you transform regions that have volume meshes and are connected through an interface:
- There are no part contacts between the regions
- No errors occur
- The transformation is successful

When you transform regions that are assigned to parts without a volume mesh:
- Interfaces are created from part contacts between the surface meshes of the parts
- Part contacts can not be broken
- The transformation fails

When you transform regions and one or more (but not all) regions are assigned to parts without a volume mesh:
- The transformation is successful
- The interface is not maintained
To Meet Requirements when Transforming Regions:
- Create volume meshes for all regions that are connected through an interface.
- Translate all coincident parts with the region that you want to translate. Then imprint the parts and re-create the part contacts.