Splitting a Part Surface by Patch
You can split one or more surface nodes of a leaf-level part using the underlying patch information that is stored as part of the geometry.
To split a surface using patches:
-
Right-click the surface node and select
Split By Patch...
Note You must have a scene open to use this feature. The edit tab opens in the explorer pane. The Patch Selection Control tools are not available until at least one Part Surface Patch is selected.
Here, you can edit the patches belonging to the selected surface node:
-
Select the part surface patches from the list box or from the geometry using the mouse in the current scene display.
To select multiple patches:
- Press the <Ctrl> key and click on multiple part surface patches, or
- use the Patch Selection Control tools, or
- use the zone selection tool from the Selection toolbar
Selecting a patch results in it being highlighted in the scene window.
-
Enter the new
Part Surface Name.
- Click Create to create a surface node that is based on the selected patch information.
- Repeat these steps for all required patches.
- Click Close when done.
The new surface node for the part appears in the simulation tree.

Note | Any tags that belong to the original surface nodes are not copied to the split nodes. The new surfaces are also not assigned to any boundary. |