Splitting an Engine Part Surface

In Simcenter STAR-CCM+ In-cylinder, you can split the Engine Part Surfaces Default : Solids, Default : Gases, and Default : Gases 2 for use in defining specific boundary conditions or customizing the mesh.

You can split these Engine Part Surfaces in one of the following ways:
  • Creating a new Engine Part Surface using the underlying face information.

    Example: A block has only one surface, by default, but it has six faces—one for each side of the block (this information is stored as part of the geometry). Each face can be used to create a new Engine Part Surface.

  • Creating a new Engine Part Surface from modified face information.

    Example: To create a circular Engine Part Surface on a block, you must first modify the underlying face information by imprinting a circular profile on the relevant side surface. This action creates a circular face on the respective side of the block. The circular face can then be used to create a new circular Engine Part Surface.

To create a new Engine Part Surface from a specific face:
  1. In the Graphics window, select the face of the respective Default : Solids, Default : Gases, or Default : Gases 2 surface.
    To select multiple faces, press and hold down the <Ctrl> key.
  2. In the Simcenter STAR-CCM+ In-cylinder tree, right-click and select Create QuickPart Surface.
  3. In the Rename dialog, enter the Name of the new Engine Part Surface and click OK.
    The new Engine Part Surface appears under the Engine Part node.
To modify the face information of an Engine Part Surface:
  1. In the Graphics window, select the face of interest.
  2. Right-click and select New Construction Geometry > [Type], where [Type] is one of the following:
    • Sheet Body Circle
    • Sheet Body Rectangle
    For more information, see Creating Geometries.
  3. Right-click the respective Engine Part node and select Edit Interactions.
  4. Within the Edit dialog, in the Imprint box, set Sheet Construction Geometry to the previously created sheet geometry.
    For more information, see Interactions Reference.
  5. Click Apply, then Close.
    The profile is imprinted and the face information is modified accordingly. You can now use the resulting faces to create a new Engine Part Surface.