Defining the Motion of the Regions

Specify the motion of each fluid and beam region. Assign the morphing motion to the fluid regions around the blades and the rigid rotation motion to the external beam regions.

Around the blades, the mesh morpher updates the fluid mesh based on the prescribed rotation and the imported beam displacement. To assign the morphing motion to the blade regions:
  1. Set the Motion property of the [Overset Fluid Region] > Physics Values > Motion Specification node to Morphing.
  2. Additionally, expand the Boundaries node set the following properties for the blade wall boundaries:
    Node Property Value
    Physics Conditions
    Morpher Specification Specification Displacement
    Morpher Displacement Specification Specification Total
    Physics Values
    Morpher Rigid Boundary Motion Rigid Motion Rotation
    Morpher Total Linear Displacement Method Field Function
    Vector Function Co-Simulations > Co-Simulation: Displacement
  3. For each overset boundary, expand Physics Conditions > Morpher Specification and set Specification to Floating.
    By setting the morpher specification to Floating, you define the morphing such that the overset boundaries move according to the interpolation of the displacement vector describing the blade boundaries morphing. Hence, the overset regions morph along with the rotation motion of the blades.
  4. For each of the external beam regions, expand Physics Values > Motion Specification and set Motion to Rotation.
  5. Select the Solvers > Mesh Morpher node and activate Morph From Zero.
To improve accuracy, you can decrease the tolerance of the mesh morphing:
  1. Select the Mesh Morpher > [Morpher Method] node and set Morpher Tolerance to an appropriate value.
    You are advised to reduce the Morpher Tolerance to a value of 1.0E-10.