How Transforms Work with Coordinate Systems
Transforms have units associated with each position property and axis property depending on the selected coordinate system.

This transform has three properties whose specification and units depend on the chosen coordinate system: Rotation Origin, Rotation Axis, and Translation. Each of these properties is represented as a coordinate in the specified coordinate system, but the interpretation of the components depends on the type of property:
- The Rotation Origin property specifies a position in the chosen coordinate system which defines the rotation origin relative to the referencing coordinate system origin. In the above example, the position is [0.0, 5.0, 0.0] m, m, m, indicating the three components each have units of meters.
- The Rotation Axis property is a vector, but is also represented as a position in the chosen coordinate system. It is the vector formed from the origin of the chosen coordinate system to the specified position in that coordinate system.
- The Translation property is a vector, and shifts the Cartesian coordinates of the part in the display of the Graphics window relative to the origin of the chosen coordinate system.


The components of coordinate system-dependent properties are recomputed to reflect the appropriate units for the cylindrical coordinate system.
In this example, the position of Simple Transform 1 has shifted relative to the Laboratory coordinate system. This shift is because the transform now uses the Cylindrical 2 coordinate system for its origin, and the Cylindrical 2 coordinate system is positioned at 1, 1, 1 relative to the Laboratory coordinate system.