Creating a Transform
To create a transform, simply right-click the
node and select the desired type of transform.A new transform node of the selected type appears in the tree under the
node. The default name of the transform is based on its type. However, renaming the transform is possible.You can edit the properties of the new transform to suit your needs. The new transform can now be used in any displayer, and appears in the list of available transforms in the Transform property of all displayers.
Transforms are shared, so changing the properties of a transform appropriately changes every displayer using that transform. For example, consider a scene with a part displayer and a scalar displayer both using a graphics symmetry transform. If you change the symmetry plane definition in the graphics symmetry transform, then both the part displayer and scalar displayer update and change the scene accordingly.