Animating Post-Processing Properties
To set up the animation, you drag post-processing properties onto the Screenplay editor. Afterwards specify the keyframe settings to control how those properties change.
In addition to post-processing properties, you can also add the following nodes onto a Screenplay animation:
When you drag an entire node into Screenplay, you choose to animate all the affected properties of that node.
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Identify the property that you want to animate.
Light blue highlighting on an object property indicates that it can be controlled by Screenplay.
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Drag the property onto the Screenplay editor. While you hold the left-mouse button, you can position the block anywhere on the timeline, and on any row.
An action block is added to the timeline with a link to the keyframe sequence that controls the property you dragged onto the editor. -
If you require more than two property changes within the sequence, add extra keyframes as desired. To add extra keyframes:
Note When recording a macro, access the keyframe nodes directly to set properties. If you attempt to use the time cursor as a guide for positioning the keyframe in the editor panel, the macro recording does not capture the keyframe property change. - To define other property values for each keyframe in the sequence, select the associated keyframe node as described previously.
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Adjust the action properties,
Time and
Duration, using either of the following techniques:
- Select the corresponding node of the action. To navigate:
- Click the gray background of an action block (upper half) and Simcenter STAR-CCM+ highlights the action node.
- Click the hyperlink within the action block, Simcenter STAR-CCM+ highlights the keyframe sequence node.
- Move or resize the action block. As you do so, changes to the time and frame numbers appear on the block itself as you drag.
- Select the corresponding node of the action. To navigate:
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To add another keyframe sequence in an existing action:
- To hold the keyframe value for an extended period of time, enter a value for the Hold property of the keyframe.
As updating some graphics elements can be computationally intensive, you can temporarily deactivate the associated actions while you build the rest of the animation.
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To deactivate an action temporarily, select the node of that action and deactivate
Enabled. Alternatively, right-click the action block in the Screenplay editor and deactivate
Enabled in the context menu.
The action block appears grayed out in the Screenplay editor.
Controlling In-scene Animations
If you have scene animations (such as streamlines) from previously saved simulations, you can bring them into Screenplay and edit them.
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To work with a pre-existing scene animation in Screenplay: