Once you have separated the nose from the remainder of the fuselage, you
separate it from the camera collar. To do this, create sheet bodies for the nose surfaces.
You can use these sheet bodies to improve the nose shape.
Whilst performing the surface freeform on the nose, constrain the camera bay edge.
Constraining the edge ensures the edge does not deform along with the nose surface,
allowing you to reconnect the camera system to the main body, without further
modifications.-
To convert the solid faces into sheet bodies:
-
In the Visualization toolbar, click
(Save-Restore-Select
Views) and select .
-
In the 3D-CAD View 1 scene, select
the two faces around the camera bay as shown below:
-
Right-click one of the selected faces and select Create
Sheet Bodies.
-
In the Create Sheet Bodies dialog,
click OK.
In the original geometry the main body included the
collar for the camera and gimble. The sheet body in this instance
separates the nose surfaces from the collar surfaces and produces two
separate bodies.
-
Right-click the node, and select Hide.
-
Reselect the previously selected faces.
-
Right-click one of the selected faces and select Delete
Faces.
-
In the Delete Faces dialog, click
OK.
-
In the 3D-CAD View scene, right-click
anywhere in the scene and select .
-
Reselect the Main Body 2 faces.
-
Right-click one of the selected faces and select Freeform
Surface.
-
In the Freeform Surface dialog, click
(Display Interior Edge
Constraints).
-
Select the two constraints on the camera bay edge, as shown below, and set
Edge Constraint to Rigid.
The rigid constraints maintain
the shape of the edge when you deform the body. When you perform the
deformation, do not make changes to the camera bay geometry as the collar
and the camera bay fit within the nose.
-
Click
(Create Point) and place four points on the surfaces
as shown below:
-
To define the nose freeform displacements:
-
Click FreeFormPoint 1 and set Displacement to [0.075, 0.0, 0.02]
m,m,m.
-
Click Apply.
-
Click FreeFormPoint 2 and set Displacement to [-0.15, 0.0, -0.18]
m,m,m.
-
Click Apply.
-
Click FreeFormPoint 3 and set Displacement to [-0.2, 0.0, -0.1]
m,m,m.
-
Click Apply.
-
Click FreeFormPoint 4 and set Displacement to [-0.15, 0.0, -0.18]
m,m,m.
-
Click Apply.
-
To translate the camera module:
-
Reselect FreeformPoint 3 and select
(Design
Parameter).
-
In the Design Parameter dialog, set the following
properties and click OK:
Property |
Setting |
Expose Parameter |
Activated |
Name |
CameraDisplacement |
The parameter you
create allows you to relocate the camera structure to its new
location whilst providing an exact match to the edge of the camera
bay.
-
In the Surface Freeform dialog, click
OK.
-
Multi-select the , Gimble, and nodes.
-
Right-click one of the selected nodes and select .
-
In the Translate Bodies dialog, set
Translation Vector to
$$CameraDisplacement and click
OK.
-
To form a solid body from the sheet bodies:
-
Multi-select the , Main Body 2, and Main
Body 3 nodes.
-
Right-click one of the selected nodes and select
Sew.
-
In the Sew Sheet Bodies dialog, set
Sewing Tolerance to
1.0E-4 and click
OK.
The sew body operation allows you to create one closed solid body for
all the sheet bodies previously created.
-
Group the six most recent features, as shown below:
-
Rename Features Group to Nose and
Camera.
-
Save the simulation.