Scene Dialogs Reference

Several actions on the Scenes node and its child nodes open dialogs that contain properties that control the result of the action.

Save To File Dialog Properties

In addition to requiring a File Name, the Save To File dialog exposes the following properties:

Files of Type
Target file format (identified by extension). Options are .png, .bmp, .pnm, .jpg, and .ps.
Use Anti-Aliasing
When activated, reduces distortion in the rendered image at the expense of higher processing time. This option is recommended for hardcopy output.
Transparent Background
When activated, generates an image with a transparent background. Available for .png files only.
X Resolution, Y Resolution
These properties set the width (X) and height (Y) of the exported image in pixels. If the associated drop-down menu is set to Custom Resolution, you can set X and Y resolutions independently. If the menu is set to Locked Aspect Ratio, any change that you make to one resolution entry is immediately reflected in the other resolution entry.
Magnification
Allows you to set an integer value by which the image is magnified.

A magnification value of 1 means the size and resolution of the resulting file is the same as that of the screen (typically 72 dpi), so this is essentially a screenshot of what you see in the visualization display. Consider the following when you attempt to scale the image:

  • A larger magnification creates a larger file at the same resolution, giving the effect of a higher resolution image if the file is imported into a document and scaled down.

    For example, suppose you want an image approximately 300 dpi, suitable for printing in an office document. A magnification of 4 would produce an image four times as large as the original, still at 72 dpi. However, by specifying a 25% scale when importing the image into a presentation program or image editor, you can obtain an effective resolution of 288 dpi.

  • If the resolution of the hardcopy times the magnification factor exceeds the limits of the scene's underlying OpenGL platform, then the hardcopy is created at a lower resolution, and scaled up.