- Account for
Idealization
- When
activated, replicates the geometry of parts that are
associated with periodic repeat idealizations. Activates
the Periodic Repeat Control
sub-node. See Presenting the Whole
Domain.
|
 |
 |
 |
 |
 |
- Bodies
- When
activated, displays bodies in the scene.
|
|
|
|
|
 |
- Color
Mode
- Controls
the arrangement of colors. Only some of these settings
are available for the DFBI displayer, and others are
unique to the streamline or vector displayer, noted
accordingly.
- Type (Default)—colors the
part surfaces according to their boundary type.
Fot the DFBI displayer, the default colors are as
follows:
- Body
hull: slate gray
- Body
center of mass: dark orange
- Force
vector: red
- Moment
vector: blue
- Linear
spring coupling: steel blue
- Catenary
coupling: beige
- Distinguish Regions—colors
the surfaces by region, so that different regions
can be identified.
- Region Type—colors the
surfaces by region type, that is, fluid, porous or
solid.
- Distinguish Inputs—colors
regions by boundaries, or parts by part surfaces -
depending if regions or parts are displayed in the
scene.
- Distinguish Forces and
Moments—(DFBI displayer
only) colors by forces and moments according to
their specific type (External Fluid Force and
Moment, External Gravity Force, Force CM, Moment
CM, Generalized Force, Propulsion Force, Damping
Force, Damping Moment, Linear Spring Force,
Catenary Force). All other parts are colored as in
the setting Type
(Default).
- Constant—adds the subnode to the displayer node to
display using a custom color.
- Preset Material—activates
the Preset Material
subnode, which gives access to predefined
materials. For details, see Preset Material.
- Geometry Part—uses the
color specified on the geometry part. Adds the
Part Colors subnode to the
displayer node so that you can specify which color
mode to use to display the geometry. The available
color modes are:
- Geometry
Part: Uses the color specified on the
geometry part.
- Part Surfaces
: Uses the color specified on the part
surfaces.
- Composite
Part: Uses the color specified on the
highest level composite part in the part or part
surface hierarchy.
- Top → Down in
Hierarchy: Searches for a user-defined
color starting from the highest level composite in
the part or part surfaces hierarchy.
- Bottom → Up in
Hierarchy: Searches for a user-defined
color starting from the lowest part surface to the
highest level composite in the part or part
surfaces hierarchy.
- Region—colors the surfaces
by region (streamline and vector displayers
only).
- Scalar (Default)—colors the
streamlines according to the selected scalar field
function (streamline displayer only).
- Scalar Field—adds the
Color Field subnode to the
displayer node to color glyphs based on values of
a selected scalar field.
- Vector Magnitude—colors the
glyphs based on values of a selected vector field
(vector displayer only).
|
 |
|
 |
 |
 |
- Couplings
- When
activated, displays body couplings in the scene.
|
|
|
|
|
 |
- Constraints
- When activated, displays body constraints in the
scene.
|
|
|
|
|
 |
- Contour
Style
- Controls
how the values, represented by colors, are separated
from each other.
- Automatic—automatically
selects the most appropriate contour style,
depending on the specified scalar function and
parts (default).
- Filled—assigns values based
on cell values. The values that are shown are the
values stored at the cell centroids on the server.
Scenes have a stepped appearance.
- Smooth Filled—assigns
values by node. The smooth filled contour is
generated using vertex values rather than cell
centroid-based values and appears smoother than
the default filled contour style. However, for
most scalar fields values are interpolated from
the cell centers to the vertices (or nodes) of
each cell. Thus, data extraction with the
smooth-filled option is more expensive in terms of
computing power.
- Smooth Filled + Lines—adds
lines to separate the colored values in the
Smooth Filled style.
Smoothing is applied to get the node values.
- Line—draws lines between
the different values. This contour style displays
isolines of the vertex-based scalar quantity that
is colored with the value of the scalar.
- Smooth Blended—displays a
smooth transition from one value to another.
Smoothing is applied to get the node values.
The
smooth blended option is based on vertex values,
similar to the smooth filled option. However, it
is less computationally expensive than the smooth
filled option due to the technique used to blend
colors across the cell surfaces.
|
|
 |
|
|
|
- Data
Focus
- Selects a
data focus object to apply to this displayer. The choice
of data focus objects depends on the total number of
these objects in the simulation. When a data focus
object is selected, a data focus sub-node is added to
this node. See Exploring Solutions with Data Focus.
|
 |
 |
|
 |
|
- Display
Mesh
- Controls
the appearance of the mesh grid.
- When
activated, shows the complete grid and adds the
Mesh Color subnode to the
displayer node to control the color of the mesh lines.
This lets you examine the density and cell structure of
various parts of the model, and thereby make judgments
about accuracy.
|
|
 |
|
|
|
- Display
Mode
- Controls
how the vector field is displayed:
- Glyph—Uses glyphs to
display vectors. Activates the Glyph manager
node.
- Line
Integral Convolution—Uses a
texture-based technique to display vectors.
Activates the Line Integral Convolution node.
|
|
|
 |
|
|
- Element
Shrink
- Contracts
the vertices of each polygon toward the polygon centroid
when set below 1.0. This lets you see the surface cells
of the model more clearly.

- If you
enter 0, the shading disappears;
only the edges are visible if they are activated. The
Surface property must be
activated in order for the effects of this function to
be visible. This property can be set with a slider.
|
 |
|
|
|
|
- Face
Culling
- Controls
whether and how to cull polygons.
- None—does not cull any
polygons.
- Front—culls (omits from the
display) all polygons that are oriented toward the
front of the view.
- Back—culls (omits from the
display) all polygons that are oriented toward the
back of the view.
- Each face
in a polygonal surface has two sides: outward-facing,
and inward-facing, determined by the vertex ordering of
the polygon. This property tells the display to not draw
(to cull) faces which have the orientation selected in
the property’s drop-down list. This results in faster
display because only half the faces are actually
drawn.
-
|
|
No
culling |
Front faces culled |
- The best
uses for this are mainly with baffles, where turning on
this feature speeds up display in some cases. Culling
can also be used to check the surface for defects; that
is, turn on backface culling and you can see holes,
which are possible signs of an improperly oriented
surface.
|
 |
 |
 |
 |
 |
- Feature
Lines
- When
activated, shows feature lines.
-
Option |
Activated Child
Nodes |
Activated |
Feature
Angle Provides the following settings:
- Feature Angle
- Sets the minimum angle between polygonal facets
when displaying feature lines.
|
|
 |
|
|
|
|
- Forces
- When
activated, displays forces in the scene.
|
|
|
|
|
 |
- Glyph
Scale
- Defines
how to scale the glyphs.
- Absolute—scales the glyphs
based on the specified sizes in the
Absolute Size node.
- Model Size—scales the
glyphs relative to the maximum body length based
on the specified sizes in the Relative
Size node. The maximum body length is
the length of the largest body in the simulation.
The length of a body is its largest extent
measured in the three directions given by the axes
of the body coordinate system.
- Screen Size—scales the
glyphs relative to the display height based on the
specified sizes in the Relative
Size node.
- Direct—scales the glyphs
based on the proportions specified in the
Direct Size node.
|
|
|
|
|
 |
- Ignore
Clip
- When
activated, shows all parts in the displayer with no
effect of any activated clip plane.
|
 |
 |
 |
 |
 |
- Lighting
- Controls
the lighting of the part. Accessing the property
customizer opens the Lighting dialog.
|
 |
 |
 |
 |
 |
- Line
Width
- Adjusts
the width in pixels of lines that are used in the
display, depending on the type of displayer. For
example, in a scalar displayer, this setting would be
effective only if the Contour
Style property were set to
Line.
|
 |
 |
 |
 |
|
- Mesh
- When
activated, shows the complete grid and adds the
Mesh Color subnode to the
displayer node to control the color of the mesh lines.
This option lets you examine the density and cell
structure of various parts of the model, and make
judgments about accuracy.
|
 |
|
|
|
|
- Mode
- Defines
the style of streamline.
- Lines—shows streamlines in
a linear format.
- Ribbons—shows streamlines
as flat bands. This format depicts the local
vorticity of particles moving through flow. Unlike
lines, ribbons provide surfaces that can be viewed
clearly with the Surface Lighting feature.
- Tubes—shows streamlines as
tubes. This is the default setting. Tubes are more
suitable for presentation purposes, since, unlike
ribbons, they do not indicate particle
orientation.
|
|
|
|
 |
|
- Moments
- When
activated, displays moments in the scene.
|
|
|
|
|
 |
- Opacity
- Adjusts
the transparency of the part. The settings range from
0.0 (invisible) to 1.0 (opaque), and can be controlled
with a slider. This property allows you to show an
overlay of different parts of the model.
|
 |
 |
 |
 |
 |
- Orientation
- Defines
how ribbon streamlines are twisted. Only valid if the
Mode property is set to
Ribbons.
- Normals—normal
twisting.
- Angular Velocity—uses the
angular velocity of the vector to twist then
ribbon.
-
Vorticity—uses the local
vorticity to twist the ribbon.
- Rotation—uses rotation to
twist the ribbon.
|
|
|
|
 |
|
- Outline
- When
activated, shows the outlines of the parts.
- When you
deactivate this property and activate the
Surface property, you generate a
more realistic image of the model.
|
 |
|
|
|
|
- Part
Visibility
- Overrides
the visibility settings of individual parts in the
scene:
- Show All Parts
- Hide All Parts
- Use
Part Visibility
Property—leaves settings of
individual parts.
|
 |
 |
 |
 |
 |
- Point Scale
Mode
- Selects a
mode for scaling points. The screen display size of
parts that are represented by points (such as Lagrangian
parcels or points on a presentation grid) can be set to
a constant pixel size, scaled according to a scalar
function, or scaled according to values from a particle
model.
|
|
 |
|
|
|
- Point
Size
- Sets the
point size in pixels. This property can be set with a
slider.
|
 |
 |
 |
 |
|
- Projection
Mode
- Controls
the projection of vectors relative to the surface.
- None
(Default)—Leaves the vectors
with both normal and tangential components.
- Normal—Removes the
tangential component of the vectors, projecting
them with the normal component.
- Tangential—Removes the
normal component of the vectors, projecting them
with the tangential component.
|
|
|
 |
|
|
- Representation
- Selects a
representation. Additional selections would appear as
representations are added to the simulation.
|
 |
 |
 |
 |
|
- Smooth
Shade
- When activated, smooths mesh edges in a display using the Shading Angle which appears in the Shading Angle child node. This option is especially useful when displaying isosurfaces with advanced rendering.
- Edges
with a dihedral angle above the value set by this
property are not smoothed.
-

|

|

|
0 degrees (same as Smooth Shade deactivated) |
45 degrees |
120 degrees |
|
 |
 |
 |
 |
|
- Specular
Highlight Mode
- Specular
highlighting is the reflection of a light source on a
shiny surface (such as polished metal).
- Material—uses the color of
the material (default). For example, on a black
surface, no specular highlighting is visible.
- Light—uses the color of the
light. To specify this color, see Light Properties.
|
 |
 |
 |
 |
 |
- Surface
- When
activated, shows the parts of the model with solid
colors, generating a more realistic image of the
model.
- When
this option is deactivated, the surfaces are completely
transparent except for outlines, if outlines are
activated.
|
 |
|
|
|
|
- Tags
- Selects a
tag from a drop-down list of the existing tags in the
simulation.
|
 |
 |
 |
 |
|
- Transform
- Selects a
transform to apply to all parts in the displayer. is the default selection. Additional
selections would appear when you create transforms.
- This
feature allows for the creation of symmetric and
periodic repeats, as well as arbitrary transforms to be
used.
|
 |
 |
 |
 |
 |
- Vector
Length
- Mode that
determines vector length.
- Vector Magnitude—uses
relative vector magnitude, that is, the scales of
all vectors are fractions of the largest one.
- Constant Length—lets you
scale vectors on the order of the model rather
than on the data.
|
|
|
|
|
 |
- Vector Tip
Scale
- Sets the
scale of the vector heads.
|
|
|
|
|
 |
- Width
- Controls
the size of the streamlines' ribbons or tubes. The units
are of the mesh that is imported into the
simulation.
|
|
|
|
 |
|