Setting Morpher Boundary Properties
Specify the morpher properties on the boundaries of your simulation.
You set the morpher boundary properties in addition to the physics boundary conditions (such as velocity inlets, walls and symmetry planes). Moving boundaries must be assigned displacement settings; other boundaries can be set as fixed, constrained, or floating.
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Create any field functions or read in any tables that you intend to use for prescribing motion on boundaries (described in the next step).
Note This step is not required when the morphing boundary conditions come from an internal source (such as solid deformation). -
Identify the boundaries for which you supply a displacement. Within
, for each moving boundary:
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Identify the boundaries where the mesh should be constrained to slide across a plane or surface as it deforms (for example a moving piston in contact with a cylinder wall). For each of these boundaries:
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Identify any boundaries whose vertices should float in response to the mesh deformation. For each floating boundary:
- Select the Specification to Floating. node and set
All remaining boundaries have their
Morpher Specification set to
Fixed by default.
- If you are using the RBF morpher—for each of the remaining (fixed) boundaries, select the node and adjust the Vertex Thinout Factor. If the shape of the boundary changes rapidly, leave the factor at a value close to 1.0. If the boundary shape is smooth, or almost planar, reduce the factor to 0.5 or less.