Animating Particle Tracks

Particle tracks can be animated in a scene just like streamlines.

To animate particle tracks:

  1. First, create a streamline displayer in a scene. Open its node and select the Animations sub-node. Set the Animation Mode property to Tracers.


    This action adds the Streamline Settings sub-node to the Animations node. This sub-node allows you to control the appearance of the tracers.



  2. As you choose your settings, set the Tail Length property to zero to make this displayer a particle animation.
  3. Once your animation settings are ready, make your streamline displayer access the particle track data. Select the Parts sub-node of the streamline displayer node.


  4. In the Properties window, activate the in-place object selector by clicking the right column of the Parts property. Select the particle tracks and click OK.


  5. Once you have selected a particle track, specify what scalar function to display. Select the Scalar Field sub-node of the scalar displayer node.


  6. Set the Function property to Track > Particle Residence Time.


  7. With the function selected, make sure that the scene display is open and active, and then click the (Play/Pause Animation) toolbar button to start the animation.

    The toolbar contains a dynamic set of buttons for controlling the movement.



    Once you have finished, you can record the animation onto separate files.