Setting up Overset Regions

A typical overset simulation consists of one or more overset regions that overlap the background region. However, you can have multiple overlapping overset regions without a background region if necessary.

The first step in setting up an overset simulation is to decide on a suitable arrangement of regions. This decision determines where you assign overset mesh boundaries, and also how you couple regions together using overset interfaces.
If your system contains a single overset region overlapping a background region, set the outer boundary of the overset region to the overset mesh type.
  1. Select the [overset region] > Boundaries > [outer boundary] node and set Type to Overset Mesh.


If your simulation contains multiple overlapping overset regions without any background region, the outer boundaries of the overset regions remain as wall types. However, you must activate dynamic overset behavior as follows:
  1. For each overlapping overset boundary, select the [overset region] > Boundaries > [outer boundary] > Physics Conditions > Dynamic Overset Behavior and set Allowable Overset Face States to Active, Acceptor.

    Region topology before hole cutting:



    Region topology after hole cutting:



If your overset region slides on the boundary of the background region, then the portion of the overset region boundary that slides on the background region boundary must have the same boundary type as the boundary on which it slides.
  1. If necessary, split the outer boundary of the overset region so that you can assign a different type to the portion that slides on the boundary of the background region.
  2. Select [overset region] > Boundaries > [outer boundary] node and set Type to Overset Mesh.
  3. Select the [overset region] > Boundaries > [sliding boundary] node and set Type to the same type as the boundary on the background mesh. Typically, this type is either wall or symmetry.

    Region topology before hole cutting:



    Region topology after hole cutting: