Combining DFBI Motion with Morphing
Morphing is a mesh method which displaces mesh vertices relative to region boundaries. It can be applied for executing the movement of the 6-DOF body.
See also: Working with Morphing.
Morphing in DFBI is only available with DFBI Morphing motion. The following steps outline the workflow when DFBI morphing motion is applied:
- To create a morphing motion, right-click the node and select .
-
To assign the motion to the morphed region, select the
Motion to
DFBI Morphing.
node and set
The DFBI node appears in the simulation tree.
- To create a 6-DOF body, right-click the Continuum Body, set the properties referring to 6-DOF Bodies Reference. node and select a
- To define morphing boundary conditions, select the 6-DOF Morphing Properties. node and set the