Defining the Motion of the Fluid around the Propeller
The fluid region around the propeller is morphed according to the calculated 6-DOF rigid motion, the prescribed rotation of the propeller, and the non-rigid deformations of the propeller computed by the Solid Stress solver.
-
Right-click the
node and select
.
With this motion, the fluid region around the propeller is morphed based on the displacements of the contacting solid boundaries.
- Select the BSpline. node and set Morpher Method to
At the fluid-structure interface, the fluid boundary deforms based on the total displacement, which has a rigid component (6-DOF and rotation) and a non-rigid component (deformation). For these cases, you can activate the
Linear Fitter. When computing the displacement interpolation field, the morpher algorithm considers only the deformations, whereas the rigid displacements are calculated by the linear fitter and added to all mesh vertices.
- Select the node and activate Linear Fitter.
- Select the DFBI Morphing. node and set Motion to
To account for the rotation motion of the solid propeller, apply the same rotation motion to the fluid boundaries:
- Expand the node.
- Multi-select all boundaries, right-click and select Edit.
-
In the
Multiple Objects dialog:
- Expand the Six Dof Body. node and set Method to
- Expand the node and set Rigid Motion to .
- Click Close.
To account for the solid deformations at the fluid-structure interface:
-
Select the
node.
The default setting, Solid Stress, instructs the morpher to account for the solid deformations computed by the Solid Stress solver.
The main fluid region,
Fluid (Boat), contains a fluid boundary in contact with the propeller hub. To account for the rotation of the propeller at this fluid boundary, you use the reference frame associated with the
Rotation motion:
-
Expand the
node and set the following properties:
Node Property Setting Option Local Reference Frame Reference Frame ReferenceFrame for Rotation - Save the simulation.