Adding Scene Margins
In a scene, you can provide margins (empty space) around the sides of the rendered objects by reducing the size of the model window and repositioning it.
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Select the
node and set Width and Height to values less than
1.0 (where 1.0 is the full scene height or width in normalized length).In the example below, the width and height have been set to 0.7 of the display dimensions, allowing space for a simple text annotation, and a scalar color bar that is set to a vertical orientation. (The border of the model window appears only when the node of this feature is selected.)
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To reposition the model window, select the same Model Window
node and set the Position to the normalized X and Y coordinates of its lower
left corner.
For example, if you reduced the model window area to 80% in both horizontal and vertical direction, you could make sure that the model appears in the middle of the scene by setting Position to [0.1, 0.1].You can only set non-zero values in Position if the model window has already shrunk due to lower Width and Height values.