Working with Volume Rendering Color Maps
Some color maps are designed for use with volume rendering. These color maps provide a mapping of the colored scalar to opacity.

If existing color maps are chosen for volume rendering, then they apply full opacity to all scalar values, visually resulting in a compact volume block. The volume rendering color maps should not be used for coloring in other scalar displayers that show surfaces or streamlines.
The color map types are as follows:
- Blue-red-band -- rainbow color map with the opacity decreasing from center towards minimum and maximum (band pass filter)
- Blue-red-highpass -- rainbow color map with the opacity increasing from minimum to maximum (high pass filter)
- Blue-red-lowpass -- rainbow color map with the opacity increasing from maximum to minimum (low pass filter)
- Cool-warm-band -- cool/warm color map with the opacity increasing from center towards minimum and maximum (band elimination filter)