Using the Implicit Plane Tool
This three-dimensional tool defines an infinite plane that can be interactively placed in a scene.
The widget appears as a plane with a normal vector; the plane is contained by a bounding box. The intersection edges of the plane and the bounding box are shown tubed.


The normal vector handle can be selected and moved to rotate the plane; the plane itself can be selected and translated in various directions.
- The scale of the bounding box is set automatically to the combined size of the input parts that you select for the plane.
- The widget can be picked even when it is “behind” other actors. It is not a bug: this feature is intended
- If you select the normal vector, you can rotate the plane arbitrarily. You can also translate the plane along the normal by clicking and dragging.
- You can arbitrarily move the plane origin by clicking and dragging the plane with the middle mouse button.
- You can constrain the translation of the plane by ticking the Snap To Part option in the Plane Parameters group box, and selecting the part in the drop-down menu. This option makes it easy to align a plane with a certain part. (This action is essentially snapping to the bounding box of the part.)
- To refine the position of the plane, you can adjust the coordinates with text entries.
After each text entry, press <Enter> to apply your adjustment.
Alternatively, you can define the plane with two mouse clicks in the display. First, position the object in the scene so that your view is in the direction of the plane you want to define. Click the button to the left of the coordinate text boxes.
Click once in the display for the first point, and then click the second point to draw the line defining the plane.
This action repositions the plane tool.