Using the Explicit Plane Tool
This three-dimensional tool defines a finite (bounded) plane that can be interactively placed in a scene.
The plane has four handles (at its corner vertices), a normal vector, and the plane itself. The handles are used to resize the plane; the normal vector to rotate it, and the plane can be picked and translated.


- If you click the plane and drag it while holding down the <Ctrl> key, it rotates around the normal.
- To resize the plane, click and drag one of the four handles on the corners.
- If you select the normal vector, you can rotate the plane arbitrarily.
- You can translate the plane along its normal by clicking and dragging it with the middle mouse button.
- To scale the plane from its center, click and drag with the right mouse button up or down. The upward direction makes the plane bigger, while the opposite direction makes it smaller.
- You can constrain the translation of the plane by ticking the Snap To Part option in the Plane Parameters group box, and selecting the part in the drop-down menu. This option makes it easy to align the plane with a certain part. (This action is essentially snapping to the bounding box of the part.)
- To refine the position of the plane, you can adjust the coordinates with text entries. After each text entry, press <Enter> and click Update Tool to apply your adjustment.
- The plane can be picked even when it is “behind” other actors. It is not a bug: this feature is intended.